Character using off hand |
-20 |
|
Character wounded/traumatized |
-10 per wound/trauma |
|
Character has superior position |
+20 |
|
Touch-only attack |
+20 |
|
Called Shot |
-10 |
|
Character wielding two-handed weapon with one hand |
-20 |
|
Visibility Impared (minor: glare, light smoke, dim light) |
-10 per imparement |
|
Visibility Impared (major: heavy smoke, dark) |
-20 per imparement |
|
Blind attack |
-30 |
|
Very Small Target (mouse or insect) |
-30 |
|
Small Target (child-sized) |
-10 |
|
Normal Target |
+0 |
|
Large Target (car sized) |
+10 |
|
Very Large Target (side of a barn) |
+30 |
|
Character has reach advantage |
+10 |
|
Character charging |
-10 |
|
Character receiving a charge |
+20 |
|
Attacker using smartlink or laser-sight |
+10 |
|
Attacker behind cover |
-10 |
|
Attacker running |
-20 |
|
Attacker in melee combat |
-30 |
|
Defender has cover |
-10 per degree of cover |
|
Defender prone and far (10+ meters) |
-10 |
|
Defender hidden |
-60 |
|
Aimed shot(quick) |
+10 |
|
Aimed shot(complex) |
+30 |
|
Sweeping shot with beam weapon |
+10 on second shot |
|
Multiple targets in same Action Phase |
-20 per additional target |
|
Indirect fire |
-30 |
|
Character at Range (point blank <= 2m) |
-10 per Range Category (bonus for Point Blank) |
|